Vive Resolution Display
Hey I was wondering if anyone else has run into this problem. When I go into VR preview after I build my project, the display with in the vive is not scaled correctly and looks like VRimage 1. The image being sent to the vive is way to big and doesn't fit within the window all nice and tidy. In VRimage 2, The image is displayed properly as it is with in the window and you can see everything. Is there a property within unreal that allows to adjust the scale of the output? Is there anyway I can fix VRimage 1 to look like VRimage 2?
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