Play in editor takes over 10 minutes to start
Hi, I updated to 2.12 from 2.11 and now my game takes ages to start running. Granted this is mainly a procedural game and is made (at the moment) exclusively with blueprints, however, I did not have this problem in the prior version (although it would take a few secs). I noted that it takes a long time on the first begin play (up to 10 minutes), but then subsequent 'play in editor' clicks are much faster. Is there an aspect of the engine compiling blueprints ? Also any tips on how I can decrease this time/dependency issue, i.e. would BP interfaces help? Is this a case of all BP's need to be checked (there are a few large BP's that are heavily interconnected). Thanks Ben
asked Jul 18 '16 at 07:06 PM in Using UE4
I will mark this as answered for tracking purposes. You are welcome to re-open the question if the error occurs again. If you do, please let me know what steps I can take to reproduce it on my end.
answered Jul 27 '16 at 03:48 PM
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