[Help] Packaging Error

Why? WHY? I have already installed Microsoft Visual Studio Community version and SDK for Windows 8.1. But he still does not want to pack the game … WHY ??

MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UnrealEngine 4/Projects/TestPackage/TestPackage.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/UnrealEngine 4/Projects/TestPackage/TestPackage.uproject
MainFrameActions: Packaging (Windows (64-bit)):  -cook -stage -archive -archivedirectory=D:/UnrealEngine 4/Готовые проекты -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UnrealEngine 4\Projects\TestPackage\TestPackage.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealEngine 4\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TestPackage Win64 Development -Project="D:\UnrealEngine 4\Projects\TestPackage\TestPackage.uproject"  "D:\UnrealEngine 4\Projects\TestPackage\TestPackage.uproject"  -remoteini="D:\UnrealEngine 4\Projects\TestPack
age" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,0925435s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealEngine 4\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TestPackage Win64 Development -Project="D:\UnrealEngine 4\Projects\TestPackage\TestPackage.uproject"  "D:\UnrealEngine 4\Projects\TestPackage\TestPackage.uproject"  -remoteini="D:\UnrealEngine 4\Projects\TestPack
age" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for TestPackage (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when instal
MainFrameActions: Packaging (Windows (64-bit)): ling Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4,0508658s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\UnrealEngine 4\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TestPackage Win64 Development -Project="D:\UnrealEngine 4\Projects\TestPackage\TestPackage.uproject"  "D:\Unr
ealEngine 4\Projects\TestPackage\TestPackage.uproject"  -remoteini="D:\UnrealEngine 4\Projects\TestPackage" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.07.18-22.19.32.txt' 
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVa
rs)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles,
MainFrameActions: Packaging (Windows (64-bit)):  Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (64-bit)):    в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)):    в BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Visual C++ 2015 toolchain does not appear to be correctly installed. - * But im installed :(

Hello,

When you installed Visual Studio 2015, did you ensure to install the Common Tools for Visual C++ option?

See this blog post for more information regarding what I’m referring to: Setup Changes in Visual Studio 2015 Affecting C++ Developers - C++ Team Blog

Let me know if that helps. If you get the Common Tools installed and you still see errors, let me know and please provide the new output log as well.

Have a great day

wow react quickly, I did not expect :open_mouth:
But yes, im install “Common Tools”

According to the logs, it does not appear that you have the C++ tools installed. Could you verify by running the installer again and selecting the modify option? Then, please post a screenshot of your settings that you have enabled. You say you have Common Tools installed, but you need to ensure that you have C++ content as well, which is a separate option on the launcher. Does that make sense?

Edit: After seeing the screenshot, that is not the correct option. Please look for the C++ section further up the menu that you shared the screenshot of and enable that.

I repaired the Visual Studio and check updates…

Its not that commom tools. It should be under Programming Languages/Visual C++/Common Tools for Visual C++ 2015.
https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Blogs.Components.WeblogFiles/00/00/00/65/69/6406._aaimage003.png