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Depth of Field clipping plane projection

Hey all, there's something I'm working on that requires two Post processes. The main one has sequences of the camera going in and out of focus every once in a while. The second one controls AO, Boken, bloom, and other effects. In both post processes, DOF is enabled and being used.The second Post Process only has one sequence in a certain point in time, where the DOF is turned up, then turned down (not completely off, as I need the DOF still enabled when a player leaves the bounds).

Everything in the level reacts well except the projection on the plane. I'm wondering what could be causing this issue. I have to be vague I'm afraid, because the project is heavily guarded by NDA. Though I hope this is enough information to help me out.

Product Version: UE 4.12
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asked Jul 18 '16 at 10:14 PM in Rendering

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PerpetualChange
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