Looking for technical idea of how to implement pseudo 2d

Hello.

I’m currently trying to create a pseudo 2d game with UE4 as a hobby/exercise. When I write “pseudo 2d” I mean that the game’s world has three dimensions while all graphics are 2d sprites (as in good old RPGs).

Unfortunately, I can’t come up with a good idea of how to do this and 2d tutorials I’ve found so far didn’t help me.

I’ve thought of creating model-view pairs: my own 2d actor which contains of 3d volume (model) and a sprite projecting itself to a visible plane (view), but still couldn’t manage to implement it in a way it satisfies me.

I understand it could be possible of course (because I’ve already coded it with MonoGame) but I still can’t grasp the way to do it in UE4.

So I’m asking if there are some patterns/tricks to do what I want (both blueprints and C++ are ok).

Thank you and I’m sorry if this question is not appropriate for this forum.