Is it possible to convert materials of a model to UE4 supported type?

Hello, I’m new to UE4. I watched bunch of tutorials and I wanted to try doing something on my own. Since I’m completely unfamiliar with all the 3d editing tools (blender/maya/3ds) I found some free 3d models online and some of them use materials which are not supported by ue4 fbx import pipeline (as far as I know supported types are: Surface, Anisotropic, Blinn, Lambert, Phong, Phone E). So if I have a torch which uses some vray material and try to import it - only the mesh is imported, while UE4 editor creates few materials without any data on them. They are just white.

So my question is: can I somehow convert those materials in blender or maya without any in-depth knowledge about those programs?

Hello,

UE4 does not support vray material. You have to recreate it in the engine.

you can find a maxscript to convert vray mats to standard (google it it s a free one)
but as vray shaders are very different from ue’s pbr, the best way would be to create your own mats in UE with the textures you have

I suppose I’ll have to learn a lot about materials then. Thanks