GetSizeX/Y on Texture2D object not working in packaged builds
We are having a problem while packaging our game for windows. In blueprint we use the functions GetSizeX/Y on a texture reference to a Texture2D. It works great in the editor but returns 0 for x and y while packaging which causes other downstream errors. It's as if the texture is not kept around during packaging for some reason.
This seems to be a bug since we are not aware of any limitations of using this function during the packaging process.
Thanks for you time!
Thank you for the clarifications and your patience while determining the validity of this bug report. I was able to reproduce the issue on my end and went ahead and entered a report for this issue, UE-33631.
Once the issue has been addressed by our engineers, the fix will be added to the release notes for fixed issues within an upcoming full engine or hotfix release.
Let me know if you have further questions or need additional assistance.
answered Jul 21 '16 at 03:05 PM
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