Glitches when animating with multiple spritesheets

I attempted this tutorial, which shows you how to create a moving texture using multiple spritesheets.

I got it to loop, but the animation is glitching when switching from spritesheet to spritesheet. Any suggestions on what might be happening? I’ve included the blueprint if its helpful, but I’ve tried to make sure it matches the example exactly.

Are you getting something similar to this?