I’m hoping this is a simple mistake on my part. I am using the Vive VR Template and I am messing around with some things. I have created a box called RightMotionBox and put it on the pawn so it stays in the same spot within the chaperone area. Under collision presets I set it to Trigger. On overlap my right hand activates it when it collides, but for some reason no matter which component of the controller I use to try to get a True value for the branch it never shows true and continues from the branch.
I’ve tried all 4 of those right hand components and they all do the same thing, causes the trigger to execute, but it will not come back true to make it past the branch. How do I get it to read true?