Weird shadows (not at mesh position) 2

Hey guys!

I posted this question yesterday and still have this wierd problem. So now I try my luck again.

You probably see my problem in this picture:

Here are some informations: this is a point light. I have another one in this scene, but it’s far away, so it shouldn’t effect it. This light is movable and the doorframe is static. i changed the Attenuation Radius to 650 and the light color.

Another problem: when i change this point light to be static, it brightens my whole room, eventhough my Attenuation Radius is still 650.

So i hope you guys can help me! :slight_smile:

Sincerely

Hi Gamixie,

We are closing this post because it is a duplicate question. Posting comments on your first question will bump it if it is not being responded to.

Thanks, TJ