Why are objects disappearing when I go near them?

Hi. For some reason, when I go near an object in my level, all of the objects disappear. This only happens when I go near an object that is in front of the player. I have attached images to illustrate this. Does anybody have a solution?

Hello,

  • Could you provide some screenshots of your blueprint setup for moving your characters?
  • How is your level created? Is it streamed in or have you placed the geometry yourself?
  • Would you be able to create a video that shows this issue so I can get a better idea of what’s going on?

As for the blueprints, the square character is the only one with blueprints - and they’re just basic movement ones.

I created the geometry myself by just placing down the basic cubes and scaling them.

http://sendvid.com/vza91aoi

There’s a link to a video.

Thanks for the video. This issue looks like something that I’ll need to investigate in the project itself. Would you mind zipping up the project and providing me with a link to Dropbox so I can download it? You can provide the link here, or PM it to me on the forums: https://forums.unrealengine.com/member.php?160394-Sean-Flint

There you go!

After investigating the issue, all you’ll need to do is open up MyCharacter, select the Spring Arm component, and move it up slightly. The spring arm was causing a camera clipping issue based on its current position, and moving it up slightly resolved the issue.

Have a great day

Thank you so much! I really appreciate it~ Have a great day too :slight_smile: