Gear VR video texture only works if you look straight ahead
I've tried everything to fix this. I can get video to play as a texture on the gear VR, but if I turn my head about 80° in any direction, the graphics become fragmented and partially black. If I turn my head back, it starts working again. Getting good framerate on the video, it's just scattered - like so:
Gear VR, Samsung S6, Unreal 4.12.5, Using level 19 for Android packaging. Video compression: Tried .wmv, MPEG4 and (H264 .mp4 which 'worked' best)
I tried using the media texture on a sphere, a cube and a plane, and they all have the same result. On the cube the video was locked to the camera so turning head did nothing.
Any help here would be greatly appreciated. Thanks!
This is currently a known issue that has been reported with UE-24121. It's still be investigated for a fix.
answered Jul 20 '16 at 05:25 PM
Tim Hobson ♦♦ STAFF
Try adding a widget to the viewport after the media is opened in your blueprint. I made one with a small text box at the bottom right corner so it wouldnt be seen in VR. I think removing the default on-screen joysticks may cause it
answered Sep 22 '16 at 11:27 PM
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