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How can I loop animation for a 2d game?


i make 2d game with use paper2d plugins my char have a lot moving ex jump , walk , sitdown , .... i change animation with set flipbook. ex when user press "d" key play "walk" flipbook animation and .... but my problem is looping animation and i cant find node for when animation ended then play another animation

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asked May 19 '14 at 05:40 AM in Blueprint Scripting

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It can not be achieved from iside the flipbook class. But simply you can : - use (Timeline) node. - Adjust it's time to the same time of the animation. - Connect whatever you want to happen/plays when the timeline node (OnFinish) I hope it make sense for you, I used to use similar thing with all other Engines. But I think we can update the flipbook class to include that behavior.alt text

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answered Jun 14 '14 at 02:33 PM

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