Device crash on " Open Level "
So i'm testing my game on IOS, currently my game has 6 level, the main menu level and 5 playable levels, i package all my levels, i can access them in the device however, only through one level (Level 1) the way i'm doing this is by a box trigger (on overlap - open level). Through the " Main Menu " to " Level 1 " to " Level 2 " work great but when i'm on " Level 2 " to go to " Level 3 " and beyond the game crash on my ios device, i package the level individuality and work great no crashes, i put all of the level box trigger in level 1, package the game with all the level and from level 1 i access all the box trigger and open level without any problem.
I'm a missing something on level 2 and beyond or is this a bug ?
Also it work on the editor, Stand alone ect.
asked Jul 19 '16 at 05:10 PM in Bug Reports
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Jul 29 '16 at 03:21 PM
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