[SOLVED] Teleport VR Rotation in Blueprint

I’ve been searching numerous forums and can’t seem to find a solution. I’m using the first person template to teleport the player in VR to different locations using the level blueprint. In the standard first person mode both the location and rotation are working correctly. In VR however, the location is working fine, but I can’t seem to get the rotation working; the rotation never changes to what I’m setting and is locked to the HMD’s rotation despite ‘lock to HMD’ being unchecked.

Someone on another forum thread suggested making the camera independent of the controller. I’m not really sure what that means or how to implement that.

Any help would be appreciated. Here’s the blueprint I’m using:

For anyone having this issue, you have to uncheck ‘Use Pawn Control Rotation’ in the First Person Character blueprint under FirstPersonCamera. Also look at the blueprint below to see how I’m teleporting. I’m basically unpossing the first person character, deleting it, and then spawning a new one.

Also, anyone having issues adjusting the player height, you have to add a ‘Scene’ component and then make the FirstPersonCamera a child of the ‘Scene’. Then you can move the scene component up or down and adjust the player height.