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Startup Movies and Loading Screens are interrupted if a streaming level is set to Initially Loaded

When playing a StartupMovie, the flag "Wait For Movies To Complete" has no effect if the level being loaded has one or more streaming levels set to initially loaded.

Similarly, when using a LoadingScreen, bAutoCompleteWhenLoadingCompletes and MinimumLoadingScreenDisplayTime will have no effect when one or more initially loaded streaming levels is present.

I believe this is the same issue reported here: https://answers.unrealengine.com/questions/432254/startup-movies-dont-run-if-streaming-levels-are-en.html

Steps:

  1. Create a new project

  2. Add a StartupMovie (using ProjectSettings | Movies | StartupMovies). You can use the TestVideo provided by Tim Hobson here : https://forums.unrealengine.com/showthread.php?100102-Startup-movie-help

  3. Set "Wait For Movies to Complete" to checked

  4. At this point, package the project and run the exe to show that the movie completes before the game starts.

  5. Add a new level via the Levels panel

  6. Open the Level Details for the new level and set "Initially Loaded" and "Initially Visible" to true

  7. Package the project again, run the exe, and note that the movie is now interrupted and the game starts almost immediately

As noted above, the same effect occurs for LoadingScreens. I set them up following this guide: https://wiki.unrealengine.com/Loading_Screen. With streaming levels initially loaded, the loading screen will not wait for completion or for the specified duration.

Thanks, -Kelson

Product Version: UE 4.12
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asked Jul 19 '16 at 08:52 PM in Bug Reports

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KGist
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Hi KGist,

I was able to reproduce this on my end and have entered a bug report, UE-33576, to be assessed by the development staff.

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answered Jul 20 '16 at 05:56 PM

avatar image KGist Jul 20 '16 at 06:30 PM

Great! Thanks, Adam.

avatar image 2visual Oct 11 '18 at 05:56 PM

I had this same issue because I was calling on load streaming level even if it was unchecked to show once loaded. I stopped it by changing to load level on a action of pushing the button of start game.

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