Startup Movies and Loading Screens are interrupted if a streaming level is set to Initially Loaded
When playing a StartupMovie, the flag "Wait For Movies To Complete" has no effect if the level being loaded has one or more streaming levels set to initially loaded.
Similarly, when using a LoadingScreen, bAutoCompleteWhenLoadingCompletes and MinimumLoadingScreenDisplayTime will have no effect when one or more initially loaded streaming levels is present.
I believe this is the same issue reported here: https://answers.unrealengine.com/questions/432254/startup-movies-dont-run-if-streaming-levels-are-en.html
As noted above, the same effect occurs for LoadingScreens. I set them up following this guide: https://wiki.unrealengine.com/Loading_Screen. With streaming levels initially loaded, the loading screen will not wait for completion or for the specified duration.
asked Jul 19 '16 at 08:52 PM in Bug Reports
I was able to reproduce this on my end and have entered a bug report, UE-33576, to be assessed by the development staff.
answered Jul 20 '16 at 05:56 PM
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