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Widget Component crashes Google VR project when launched

I've created a simple basketball game for Google VR running on a Nexus 6 on Android 6.0.1. I have a simple actor with just a Widget Component that displays the score above the basket. Everything runs just fine in the editor but when I deploy it to my phone, it will crash after 2-30 seconds. My phone gets very hot, which is don't think is causing the crash because under stress tests my framerate just slows but it never crashes. I have tried all three blend modes, opaque crashes almost immediately while transparent and masked produce similar results. I've also created a blank project with just an actor with a widget blueprint and it still crashes. Maybe this is happening because I'm not running Android N? I reverted recently because, frankly, I test on my personal device and Pokemon GO doesn't run on N yet. Any thoughts?

EDIT: I'm using the new Google VR plugin for Daydream, not the older cardboard tools. EDIT 2: I upgraded to the Android N preview and it still crashes.

Product Version: UE 4.12
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asked Jul 19 '16 at 09:38 PM in VR

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bzaaaaa
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