Reflections don't work on iOS with 'force no precomputed lighting' enabled

We are using a fully dynamic lighting path with Metal on iOS. ‘Force no precomputed lighting’ is checked on in our levels.

It appears that the reflection captures are assigned to shaders or something in the lightmas lighting build for mobile? because when we deploy to device we don’t get any reflections on surfaces at all.

If I build the static lighting, then we DO get reflections on surfaces on device. But we don’t want to use pre-computed lighting.

is there any way to force the reflections to turn up on mobile without Lighting being pre-computed?