The Blueprint Library in my plugin is not usable.
The Blueprint Library in my plugin is not usable after I packaged the game,but it can work in the UE4 Editor. Why ? Have anyone met this question?
asked Jul 20 '16 at 02:32 AM in Blueprint Scripting
I may be misinterpreting your question but one thing does come to mind. Check your plugin.uproject file. See if the "Type" parameter is set to "Runtime". If not, change it to that. It defaults to "Developer" (or maybe "Editor" for your plugin type) but to be included in a packaged build, it has to be set to "Runtime".
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