UMG single animation for multiple widgets
I'm wondering, is there a way to apply a single animation to be used for multiple widgets? For example, have a single animation called 'ButtonHover' that can be used for all the buttons in a menu when a mouse is hovered on each? I am asking this because I have a menu with a large amount of buttons that look the same, but rather than having a seperate animation for every single one of those identical buttons, I would like to have a single animation to be called for each button when required. More specifically, the text within those buttons must also have a single animation to share and use when needed, perhaps in the same animation as its parent button animation.
Thanks in advance!
What Atheist91 is saying is exactly correct, let me clarify.
First we will make the button widget, it can be simple with about 2 elements for the sake of this example. It also has a custom animation that basically just changes the scale of the button when played. You should note that we are using custom size for this widget as shown at the top right of the screen.
answered Aug 10 '16 at 04:58 AM
If you made a custom widget for your button, then you can make the animation in that button's widget. Then obviously all these buttons would be able to use that animation.
I don't think there's a way to do it other way.
answered Jul 20 '16 at 08:02 AM
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