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[REQUEST] Android Texture Format to Manifest

There would be an option to save supported texture compression formats to the manifest file of the apk file.

Product Version: UE 4.12
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asked Jul 20 '16 at 12:11 PM in Packaging & Deployment

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SalihBalkan
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DXT uses lossy compression based on packing pixels into 4x4 blocks with paletted colors and interpolated colors. This results in an 8:1 DXT1 and 4:1 DXT5 constant compression file size. Since video memory and texture pool resources are fixed for a specific platform and hardware, a balance must be struck between texture resolution and resource usage.

Texture compression is handled and determined by the type of texture that is imported and used. With that said, I entered a feature request in regards to adding the option to Force a texture to use a specific texture compression, UE-32380.

Update: I have entered a feature request as UE-33645. There is a plugin that was release for free by our community for this exact feature. You might want to take a look!

https://forums.unrealengine.com/showthread.php?117201-FREE-Android-Manifest-Configurator

If the request has passed triage and is integrated as a feature, it will be added to the release notes of an upcoming full engine release.

Let me know if you have further questions or need additional assistance.

Cheers,

Andrew Hurley

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answered Jul 20 '16 at 03:49 PM

avatar image SalihBalkan Jul 20 '16 at 04:11 PM

Sorry, I should be more specific.

I mean the line in the manifest file that starts with

 <supports-gl-texture... 

This line is needed to send to Google Play with a specific texture compression format.

For example, if I package for PVRTC only, I must specify this format in the manifest file. I have to put this line manually each time I package for a different format. This can be automated easily by the Engine side.

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