artifacts look like uv

Hi, there is a serious issue with one of my scene interior. it having artifacts which look like wire frames . i have given production quality bake with values

static light level -0.8
Num of indirect light-30
indirect quality 15
indirect light smoothness-0.85

all wall having light map uv as well…and material is plane with only base color connected. It will be very greatful if some of you having any solution for this error

Thanks

Hi ,

The first thing to check with something like this would be that you’ve got a good enough lightmap resolution that supports your UV layout.

It’s mostly a matter of finding a balance between a good UV layout that gives you the best quality with as low a lightmap resolution as possible. Start by increasing your lightmap resolution to see if the issues are reduced or go away. If they do, then you can either choose to stick with that lightmap resolution or break the model up into chunks if it’s one larger piece and re-do the UV’s to get better results.

With Indirect lighting there can be artifacts that happen, so for your entrances where light can come through doorways or windows from an outside source make sure to include Lightmass Portals for these areas. There isn’t any official documentation yet but you can check out the information from the release notes for them here: What's New | Unreal Engine 5.2 Documentation

If you’re still getting the error with your assets try adding some of the engine content like the SM_Template_Map_Floor and see if you see the error with this asset that is UV’d for light bakes.

-Tim

Hi Tim,
really sorry for the very late reply,thank you for taking time to help me , the issue resolved with indirect light settings…

Thank you