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Why GetNetDriver() after ServerTravel return NULL?

I am monitoring the netdriver because I can't connect the client to a server. The Server is open with ServerTravel and the url contains the listen param. I seen World->GetNetDriver() always return NULL I tried every setting inside the editor and the cooked version, but the only one who return the netdriver is inside the editor, creating the listen server and at least a client. Can someone enlighten me?

The DefaultEditor.ini contains

 [/Script/Engine.GameEngine]
 !NetDriverDefinitions=ClearArray
 +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
 +NetDriverDefinitions=(DefName="BeaconNetDriver",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
 
 [OnlineSubsystem]
 DefaultPlatformService=Null
 PollingIntervalInMs=20
 
 [/Script/OnlineSubsystemUtils.OnlineBeaconHost]
 ListenPort=7787
 BeaconConnectionInitialTimeout=10.0
 BeaconConnectionTimeout=10.0
Product Version: UE 4.12
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asked Jul 20 '16 at 12:56 PM in C++ Programming

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[Shai]
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