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Unable to Package Project

Hello! I am a game developer and I have been working with the new experimental VR editor within Unreal Engine 4.12 which has been amazing. I am trying to package a gallery of work to Windows 64-bit, but each time it tells me the build has failed. The output log will follow, as I am not a programmer by any means. Please let me know what could be wrong. Thank you so much.

 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(-110912233) SRandInit(-110912232).
 LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.067972
 LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
 LogInit: API Version: 2992821
 LogInit: Net Version: 3039270
 LogDevObjectVersion: Number of dev versions registered: 13
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogInit: Compiled (64-bit): Jul  6 2016 09:09:46
 LogInit: Compiled with Visual C++: 19.00.23026.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.12
 LogInit: Command line:  
 LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Using libcurl 7.41.0
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with WinSSL
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: VRPORTABLE1
 LogInit: User: mhale
 LogInit: CPU Page size=65536, Cores=4
 LogInit: High frequency timer resolution =3.328130 MHz
 LogMemory: Memory total: Physical=31.9GB (32GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 189.88 MB used, 189.88 MB peak
 LogMemory: Process Virtual Memory: 195.13 MB used, 195.13 MB peak
 LogMemory: Physical Memory: 5220.47 MB used, 32702.57 MB total
 LogMemory: Virtual Memory: 554.51 MB used, 134217728.00 MB total
 LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 980 Ti' (Feature Level 11_0)
 LogD3D11RHI:       6102/0/16351 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
 LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/16351 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x17c8 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA GeForce GTX 980 Ti' (P:1 D:1)
 LogWindows:    1. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0)
 LogWindows:    2. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0)
 LogWindows:    3. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0)
 LogWindows: DebugString: FoundDriverCount:4 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 980 Ti
 LogD3D11RHI:   Driver Version: 368.81 (internal:10.18.13.6881, unified:368.81)
 LogD3D11RHI:      Driver Date: 7-10-2016
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Intermediate/Shaders/WorkingDirectory/6928/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/mhale/AppData/Local/Temp/UnrealShaderWorkingDir/17710C0742DF0CEE554F57BD4699D5CD/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 LogTemp:Display: Loaded TP WindowsTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.03s 43MB C:/Users/mhale/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/mhale/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/mhale/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogInit: Selected Device Profile: [Windows]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: No automatic mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogMeshUtilities: No distributed automatic mesh merging module available
 LogAssetRegistry: FAssetRegistry took 0.0218 seconds to start up
 LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.024363 seconds
 LogUObjectArray: 28739 objects as part of root set at end of initial load.
 LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogEngine: Initializing Engine...
 LogHMD: SteamVR initialized.  Driver: lighthouse  Display: LHR-C00625FC
 LogHMD: SteamVR initialized.  Driver: lighthouse  Display: LHR-C00625FC
 LogAIModule: Creating AISystem for world NewWorld
 LogInit: XAudio2 using 'Speakers (USB Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.02s 43MB C:/Users/mhale/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 8192mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory 'C:/Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/' took 0.01s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/Gallery_8.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_skull'
 LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_skull' while loading ../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/GoldSkull/Gold_Skull__3_.uasset.
 LoadErrors:Error: Error /Game/GoldSkull/Gold_Skull__3_ : Can't find file for asset. /Game/Skull/Materials/gold_skull
 LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_teeth'
 LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_teeth' while loading ../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/GoldSkull/Gold_Skull__3_.uasset.
 LoadErrors:Error: Error /Game/GoldSkull/Gold_Skull__3_ : Can't find file for asset. /Game/Skull/Materials/gold_teeth
 LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_skull'
 LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_skull' while loading ../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/GoldSkull/Gold_Skull__3_.uasset.
 LoadErrors:Error: Error /Game/GoldSkull/Gold_Skull__3_ : Can't find file for asset. /Game/Skull/Materials/gold_skull
 LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_teeth'
 LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_teeth' while loading ../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/GoldSkull/Gold_Skull__3_.uasset.
 LoadErrors:Error: Error /Game/GoldSkull/Gold_Skull__3_ : Can't find file for asset. /Game/Skull/Materials/gold_teeth
 LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_skull'
 LoadErrors: Info Failed to load /Game/Skull/Materials/gold_skull.gold_skull Referenced by Gold_Skull__3_
 LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_skull' while loading NULL.
 LoadErrors: Info Failed to load /Game/Skull/Materials/gold_skull.gold_skull Referenced by Gold_Skull__3_
 LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_teeth'
 LoadErrors: Info Failed to load /Game/Skull/Materials/gold_teeth.gold_teeth Referenced by Gold_Skull__3_
 LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_teeth' while loading NULL.
 LoadErrors: Info Failed to load /Game/Skull/Materials/gold_teeth.gold_teeth Referenced by Gold_Skull__3_
 LogAIModule: Creating AISystem for world Gallery_8
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 33.06ms to complete.
 LogFileHelpers: Loading map 'Gallery_8' took 0.287
 LogCollectionManager: Loaded 1 collections in 0.001536 seconds
 LogFileCache: Scanning file cache for directory 'C:/Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/Developers/mhale/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
 LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0066 seconds. Added 2047 classes and 369 folders.
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
 LogLoad: Full Startup: 4.45 seconds (BP compile: 0.00 seconds)
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogOcInput: OculusInput pre-init called
 LogContentStreaming: Texture pool size now 1000 MB
 LogRenderer: Reallocating scene render targets to support 668x300 (Frame:2).
 LogAssetRegistry: Asset discovery search completed in 2.2326 seconds
 LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000004 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 1 collections in 0.000033 seconds (updated 0 objects)
 LogFileCache: Retrieving MD5 hashes for directory 'C:/Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/' took 5.21s
 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube)
 LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart)
 LogNavigationPoint: PostEditMove Clear paths rebuilt
 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11)
 LogSavePackage: Save=23.04ms
 LogSavePackage: Moving '../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/UEDPCGallery_807A6C37F4C1BAF71FF7563AEFD586916.tmp' to '../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/Autosaves/Game/UEDPCGallery_8.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/Autosaves/Game/UEDPCGallery_8.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
 MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/TSVRLab_Stage01_4.12.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/TSVRLab_Stage01_4.12.uproject -
 cook -stage -archive -archivedirectory=C:/Users/mhale/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -CookAll -pak -prereqs -nodebuginfo -nativizeAssets -targetplatform=Win64 -build -CrashReporter -utf8output
 MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\TSVRLab_Stage01_4.12.uproject
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\mhale\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.12\Rules\UATRules851165978.dll:
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,31) : error CS1514: { expected
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,31) : error CS1519: Invalid token '.12' in class, struct, or interface member declaration
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,41) : error CS1519: Invalid token ':' in class, struct, or interface member declaration
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(7,1) : error CS1519: Invalid token '{' in class, struct, or interface member declaration
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(8,29) : error CS1519: Invalid token '.12' in class, struct, or interface member declaration
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(8,32) : error CS1520: Method must have a return type
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
 MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
 MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 LogSavePackage: Save=22.53ms
 LogSavePackage: Moving '../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/UEDPCGallery_821AAC34B4778D517E82C3DA2F5AC91D2.tmp' to '../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/Autosaves/Game/UEDPCGallery_8.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/Autosaves/Game/UEDPCGallery_8.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
 MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/TSVRLab_Stage01_4.12.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/mhale/Documents/TSVRLab_Stage01/TSVRLab_Stage01/TSVRLab_Stage01_4.12.uproject -
 cook -stage -archive -archivedirectory=C:/Users/mhale/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -CookAll -pak -prereqs -nodebuginfo -nativizeAssets -targetplatform=Win64 -build -CrashReporter -utf8output
 MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\TSVRLab_Stage01_4.12.uproject
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\mhale\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.12\Rules\UATRules851165978.dll:
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,31) : error CS1514: { expected
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,31) : error CS1519: Invalid token '.12' in class, struct, or interface member declaration
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,41) : error CS1519: Invalid token ':' in class, struct, or interface member declaration
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(7,1) : error CS1519: Invalid token '{' in class, struct, or interface member declaration
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(8,29) : error CS1519: Invalid token '.12' in class, struct, or interface member declaration
 MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(8,32) : error CS1520: Method must have a return type
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
 MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
 MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error

Product Version: UE 4.12
Tags:
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asked Jul 20 '16 at 06:07 PM in Packaging & Deployment

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TS_abtahi
1 1 2

avatar image Shadowriver Jul 21 '16 at 10:49 PM

It shows compilation error in build script TSVRLab_Stage01_4.12.Target.cs. This is C++ project?

avatar image TS_abtahi Jul 25 '16 at 02:09 PM

Hi Shadowriver.

Thanks for the response. I understand that these are errors, however I am totally lost as to how to solve these errors and what they actually mean. I know you don't have the actual file, but is there anyway for you to let me know what these errors are indicating. Thank you!

TS_abtahi

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1 answer: sort voted first

It looks like the log may have gotten cut off at the end. Could you screenshot the last portion of your output log in the editor and see if it is getting cut off at the same point? Screenshot as much of it as you can fit on the screen with the window maximized, but start at the bottom of the log please. Thanks!

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answered Jul 25 '16 at 07:39 PM

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Sean L ♦♦ STAFF
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avatar image TS_abtahi Jul 26 '16 at 03:09 PM

It was cut off. Sorry about that. Here is the log! link text

I actually already figured out what is wrong. A co worker looked at the error log for me and we decided that it was clearly an issue with one of the models. so we made a copy of the gallery and then removed any trace of it from all of the folders, thus an executable was born!!

Thank you so much for your help Sean! It was very much appreciated

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Hello,

As Shadowriver stated, you'll need to resolve your compiler errors.

Here are the relevant error messages:

  MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,31) : error CS1519: Invalid token '.12' in class, struct, or interface member declaration
  MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,41) : error CS1519: Invalid token ':' in class, struct, or interface member declaration
  MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(7,1) : error CS1519: Invalid token '{' in class, struct, or interface member declaration
  MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(8,29) : error CS1519: Invalid token '.12' in class, struct, or interface member declaration
  MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\mhale\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(8,32) : error CS1520: Method must have a return type

If after resolving these errors, you run into another failure, please provide the new output log so we can take a look at the new errors.

Have a great day

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answered Jul 22 '16 at 12:41 PM

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Sean L ♦♦ STAFF
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avatar image TS_abtahi Jul 25 '16 at 02:10 PM

Hi Sean

Thanks for the response. I understand that these are errors, however I am totally lost as to how to solve these errors and what they actually mean. I know you don't have the actual file, but is there anyway for you to let me know what these errors are indicating. Thank you!

TS_abtahi

avatar image Sean L ♦♦ STAFF Jul 25 '16 at 02:11 PM

These errors often relate to an issue with the file name containing special characters. Could you try migrating your content to a project that is named without any special characters and see if you are still getting the same packaging errors?

avatar image TS_abtahi Jul 25 '16 at 03:33 PM

Yes I can! Thanks! I'll update once this is all completed.

avatar image TS_abtahi Jul 25 '16 at 07:04 PM

Hey Sean.

So even though I migrated and changed the naming of the file (the original one had a period in it....no wonder it wasn't working)! The errors it says now is that my textures for one of my static meshes aren't in the files? They are definitely in the level because I can see the material working.

Very strange,

Some unknown errors pop up as well.

avatar image Sean L ♦♦ STAFF Jul 25 '16 at 07:06 PM

Awesome, glad that title change worked. Go ahead and provide the updated output log and we can take a look at the errors you're getting now that the original error is fixed.

avatar image TS_abtahi Jul 25 '16 at 07:24 PM

Yeah! I wasn't surprised when I found out it was affecting the file, but I felt so silly cause it was something so small but incredibly important. Thank you for your quick responses. It won't let me place the Build Log in this comment because it is too many characters. Is there another way to send the information?

avatar image Sean L ♦♦ STAFF Jul 25 '16 at 07:25 PM

If you go into your project's Saved->Logs folder you should be able to find the text file that contains the output log and attach that to a comment.

avatar image TS_abtahi Jul 25 '16 at 07:37 PM

Silly me! Of course. I forgot about the logs. Here is the build log!

link text

tsvrlab.log (20.5 kB)
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