How to set variables in blueprint structs
I am following Unreal Engine's "Blueprint Multiplayer" tutorial on YouTube and have ran into a problem I can't figure out. There is a struct that shows the player name, image, etc.. When I try to set the variable when testing it out, I am unsuccessful; however, when I set the default values for it, I can see them fine.
The area circled should display the name, image, avatar image, and ready status of the player. Nothing usually shows up there unless its the struct's default value.
asked Jul 20 '16 at 04:12 PM in Blueprint Scripting
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