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Why is my 'get path length' Node not working?

In debug the get path length Node is showing a Path Length of 0.00000 when Path Start and Path End are showing correct values in XYandZ (positions of two actors). can any one help? OSX UE4.1.1

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asked May 19 '14 at 12:59 PM in Bug Reports

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Alan Webster
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2 answers: sort voted first

i figured this out to be the mesh and capsule collision presets which until 4.2 i had problems with custom presets

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answered Jun 07 '14 at 02:17 PM

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Alan Webster
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Hey Alan Webster,

Both Actors must be on a NavMesh in order for that node to calculate correctly. Alternative solution is an example I provide below.

Hope this helps.

alt text

Peace

vectorlength.png (55.3 kB)
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answered May 19 '14 at 05:34 PM

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PeterLNewton
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avatar image Alan Webster May 24 '14 at 08:35 PM

haha that works fine now thanks. but i have the same problem now with the MOVE TO ACTOR node it will not move to my character unless they are both on the same Z Axis same problem i had with the GET PATH LENTH node. Should i post a new question about this?

avatar image Adam Davis STAFF May 24 '14 at 08:50 PM

Hi Alan,

Would you be willing to post a screenshot of what you are trying to accomplish so we can see what is going on? Thank you!

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