Why is my 'get path length' Node not working?
In debug the get path length Node is showing a Path Length of 0.00000 when Path Start and Path End are showing correct values in XYandZ (positions of two actors). can any one help? OSX UE4.1.1
i figured this out to be the mesh and capsule collision presets which until 4.2 i had problems with custom presets
answered Jun 07 '14 at 02:17 PM
Hey Alan Webster,
Both Actors must be on a NavMesh in order for that node to calculate correctly. Alternative solution is an example I provide below.
Hope this helps.
answered May 19 '14 at 05:34 PM
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