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How do I get sEditableTextBox text?

I am making a plug-in, and would like to know how I would set a variable to be whatever a sEditableTextBox is.

Product Version: UE 4.12
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asked Jul 20 '16 at 05:06 PM in C++ Programming

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[ SNew(SEditableTextBox) .OnTextChanged_Raw(this, &SRenameInOrderWidget::GetNameFromTextInput) ]

void SYourWidget::GetTextFromInput(const FText & Text) { FText TextForString = Text; StringDeclaredInHeader = TextForString.ToString(); }

hope this helps :D

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answered Nov 08 '16 at 12:57 AM

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