Hello, is there a way to generate a texture with uv coordinates from the output of a procedural node?
inputs
color, texturecoordinate
output
texture with uvs and color
The result will be a texture that can be animated by panners
Hello, is there a way to generate a texture with uv coordinates from the output of a procedural node?
inputs
color, texturecoordinate
output
texture with uvs and color
The result will be a texture that can be animated by panners