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Allow projectile rotation (with friction)

Hi all,

I believe this question is probably extremely simple... But I still cannot find the answer. I'm not an extremely experienced UE4 programmer, so please be patient... :)

Using the first person shooter template, I created a custom projectile with a different mesh on it (as you see, extremely simple!). But the problem is that with the new mesh I clearly see now that when shooting the "balls" they do not rotate while bouncing (even if I add angular dragging).

How would you allow this projectiles to (realistically) rotate when bouncing/colliding? I assumed this should be included within the physics simulation... So I guess the fact of using the "FirstPersonProjectile" blueprint is the problem...

Any idea?

Thanks!!

Product Version: UE 4.9
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asked Jul 20 '16 at 08:33 PM in Using UE4

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Tialis
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avatar image ttv.CUDA_WILDS Dec 21 '16 at 09:53 PM

I have this question as well. Does anybody know the answer?

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I think if you follow the steps in this answer, you will have the answer you're looking for. I know this is super old, but I was looking for the answer myself.

https://answers.unrealengine.com/questions/41352/making-objects-move-after-theyve-stopped.html

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answered Dec 21 '16 at 10:44 PM

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ttv.CUDA_WILDS
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