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Dynamic material instance on a particle system trough BluePrint not working properly

Hello, I am trying to change a certain parameter inside a Material which is a part of a particle emitter that i spawn using "spawn emitter attached" but the only way i found how to do it is not with"spawn emitter attached" but with a particle component inside the blueprint itself(if you know i will be happy to know :D)

this is how I tried to establish the dynamic material: Image and video hosting by TinyPic

but i don't get the right result, i used "named material override" and a "name material slot" in cascade but this is the result:

Image and video hosting by TinyPic

and this is how it suppose to look like: Image and video hosting by TinyPic

it doesn't change the parameter i specify and on top of that it looks like a completely different material

I am dealing with it for over a weak now and would really be glad for some help!

Thank you in Advance

Product Version: UE 4.12
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asked Jul 21 '16 at 08:49 AM in Blueprint Scripting

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avatar image SoulsKeeper Jul 22 '16 at 09:21 AM

no one knows what to do :O?

avatar image emperor_katax Oct 03 '18 at 07:33 AM

.. dude, I found your question and same time found this link: https://answers.unrealengine.com/questions/287812/how-to-make-dynamic-material-instance-for-particle.html .. maybe it gives you answer ... ; } ,,

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