x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

World moving with HMD?

I created a project and setup a character pretty similar to the first person template character. Under the camera, there is a setting called "Use Pawn Control Rotation". After setting it to true, when ever I walk around in room scale VR, the world moves with the camera. I've compared my character with the template character and I can't find any differences. Also, after setting "Use Pawn Control Rotation", if I set it to false, then my Movement Controller no longer rotates my character with mouse x. I need to do more testing to determine if this is a bug but I wanted to put it out there just in case someone knows what the issue might be.

Also, it would be extremely helpful if my editor didn't minimize every time I started a VR preview. I'm losing an insane amount of productivity because of this. Terrible design decision.

Product Version: UE 4.12
Tags:
more ▼

asked Jul 21 '16 at 11:25 AM in Blueprint Scripting

avatar image

MJ_01
822 38 39 241

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

After further testing, I have concluded that there is some sort of movement correction or something going on. Obviously a bug. If the movement controller is rotated, it will be perfect at one point. But at 180 degrees that, it appears that the world moves with the HMD. Still Testing

more ▼

answered Jul 22 '16 at 10:56 AM

avatar image

MJ_01
822 38 39 241

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

You call it a bug - I call it my solution lol! Thank you for this share - I am attempting to have the player stationary and the world move around them constantly - throughout the entire project - will share my experiments. Any advice or guidance?

Thank you! Hope life is good =D

-Alex

more ▼

answered Aug 22 '16 at 08:59 PM

avatar image

Kiwikah Inc
18 4 11 11

avatar image Kiwikah Inc Aug 22 '16 at 09:00 PM

Like imagining look at a path - a distant tree - and then suddenly the world moves closer to that tree. I was thinking about moving the landscape and the actors themselves in a timeline or matinee - am I on the right thought track here?

avatar image Kiwikah Inc Aug 22 '16 at 09:01 PM

I'm talking about VR of course.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question