Hey Guys, can anybody help me? MY problem is, when I compile my code then crashs my Editor and I can’t open it again. I have test it three Times, every try same crash. I add these Line:
“cm = UGameplayStatics::GetPlayerCameraManager(PC_World, 0);”
“cm” is:
“APlayerCameraManager* cm;”
and my crash report: http://pastebin.com/HAQ2P3mD
MachineId:D9173D30423C63632FD87DAFB1B25A76
EpicAccountId:6f263b3f847647239b10ed1c63046b59
Assertion failed: Object [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 7968]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
UE4Editor_Engine!UEngine::GetWorldFromContextObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:7970]
UE4Editor_Engine!UGameplayStatics::GetPlayerController() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\gameplaystatics.cpp:58]
UE4Editor_Engine!UGameplayStatics::GetPlayerCameraManager() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\gameplaystatics.cpp:89]
UE4Editor_Factorio3D_2073!APlayerControll::APlayerControll() [c:\users\yannic\documents\yannic\projecte\games\factorio3d\source\factorio3d\playercontroll.cpp:15]
UE4Editor_HotReload!FHotReloadClassReinstancer::ReconstructClassDefaultObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\hotreload\private\hotreloadclassreinstancer.cpp:207]
UE4Editor_HotReload!FHotReloadClassReinstancer::RecreateCDOAndSetupOldClassReinstancing() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\hotreload\private\hotreloadclassreinstancer.cpp:243]
UE4Editor_HotReload!FHotReloadClassReinstancer::FHotReloadClassReinstancer() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\hotreload\private\hotreloadclassreinstancer.cpp:316]
UE4Editor_HotReload!FHotReloadClassReinstancer::Create() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\hotreload\private\hotreloadclassreinstancer.h:114]
UE4Editor_HotReload!FHotReloadModule::ReinstanceClass() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:1179]
UE4Editor_HotReload!FHotReloadModule::ReinstanceClasses() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:1170]
UE4Editor_HotReload!TBaseRawMethodDelegateInstance<0,FHotReloadModule,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:642]
UE4Editor_CoreUObject!UClassReplaceHotReloadClasses() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:674]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:821]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021]
UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:461]
UE4Editor_Core!FModuleManager::LoadModule() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:322]
UE4Editor_HotReload!FHotReloadModule::DoHotReloadInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:770]
UE4Editor_HotReload!UE4Function_Private::TFunctionRefCaller<<lambda_885b6930da405f85c35121aefbb9aaaf>,void __cdecl(TArray<FHotReloadModule::FRecompiledModule,FDefaultAllocator> const & __ptr64,bool,enum ECompilationResult::Type)>::Call() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\templates\function.h:308]
UE4Editor_HotReload!FHotReloadModule::CheckForFinishedModuleDLLCompile() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:1817]
UE4Editor_HotReload!FHotReloadModule::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:506]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:957]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:368]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2775]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll