"Access violation - code c000000" When Loading Next Level

My VR game seems to be working fine when run through the editor. When I package the game, it works at first but as I skip through different levels it has a tendency to crash while loading the next level. Certain play-throughs crash at different levels so I’m not sure why this is happening.

I’m using Oculus DK2 and Media Textures if either of those might be the culprit. CrashReportClient.exe also displays several of these errors before running the packaged game the first time. But after that it no longer displays them:

The instruction at 0x00007FFC87AE00EA referenced memory at 0x00007FFC87AE00E8. The memory could not be written. OK to terminate the program, CANCEL to debug the program.

Here is my Crash Report:

MachineId:804FF16A48065EF732929393D437DD08

EpicAccountId:27a38c4966514977a6c57ddecb1ed59b

Access violation - code c0000005 (first/second chance not available)

apothecaryAR_inter!TBaseMulticastDelegate::Broadcast() apothecaryAR_inter!TGraphTask::ExecuteTask() apothecaryAR_inter!FNamedTaskThread::ProcessTasksNamedThread() apothecaryAR_inter!FNamedTaskThread::ProcessTasksUntilQuit() apothecaryAR_inter!FTaskGraphImplementation::WaitUntilTasksComplete() apothecaryAR_inter!FPhysScene::WaitPhysScenes() apothecaryAR_inter!FPhysScene::EnsureCollisionTreeIsBuilt() apothecaryAR_inter!UWorld::FlushLevelStreaming() apothecaryAR_inter!UEngine::LoadMap() apothecaryAR_inter!UEngine::Browse() apothecaryAR_inter!UEngine::TickWorldTravel() apothecaryAR_inter!UGameEngine::Tick() apothecaryAR_inter!FEngineLoop::Tick() apothecaryAR_inter!GuardedMain() apothecaryAR_inter!GuardedMainWrapper() apothecaryAR_inter!WinMain() apothecaryAR_inter!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

I’ve attached my [DXDiag][1] info and [Diagnostic Files][2] directory.

Here is the general layout for my levelBlueprint where I believe (if the error is blueprint related), the problem should be. The top network initializes the level and the bottom switches to the new level:

Any help is greatly appreciated!

Hello,

I am closing this topic as a duplicate of Packaged Game Crashes when Loading Next Level - Platform & Builds - Unreal Engine Forums

Please refer to that post for updates on this issue.

Thank you