LevelSequenceActor playing is interrupted by LoadStreamLevel (Packaged/Cooked builds only)
Sequencer is interrupted by Level Streaming in very particular circumstances.
Conditions: 1.) Only affects Packaged builds 2.) Sequencer must be playing from a LevelSequenceActor (not a LevelSequencePlayer)
Under these conditions when LoadStreamLevel is used, Sequencer is interrupted and the game camera takes over.
Steps for reproducing in a new project:
As a work-around, I can use CreateLevelSequencePlayer and call Play on the created LevelSequencePlayer. This player will not be interrupted by LoadStreamLevel.
asked Jul 21 '16 at 08:22 PM in Bug Reports
I was able to reproduce this in 4.12.5, but it no longer occurs in 4.13. Thank you for reporting it though!!
answered Jul 22 '16 at 03:45 PM
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