Cant launch iOS PackagingResults:Error: Error Deployment failed! Unknown Error

I have a game in development, all was perfect for weeks, I could open and test it when I wanted, suddenly, it just stops deploying, it disconnects iphone and displays that error, the phone keeps an icon of the app but it crashes and closes, please, help!

99496-crash.txt (921 KB)

Srodriguezdiseno,

Error: Failed to connect to bundle ‘moronirun’ is what i’m seeing in your logs provided. Can you please review this [AnswerHub post][1] and see whether or not their answer also resolves what’s happening with your project?

Thanks!

Deploy to Iphone error :Failed to connect to bundle with Invalid Response Error - Platform & Builds - Epic Developer Community Forums

Thank you but it doesnt solve it, my launch settings are correct because they were working perfectly fine for like 2 weeks, I havent made any changes, sometimes the error is in different points or stages, yesterday after +200 attempts, I got a success doing a package, just a few seconds later, failed again, it hasnt worked again, I dont know what else to try.

So when you package a blank project, you do not receive an error? Or do you receive an error on every project you try to package for iOS?

yes, with a blank and I´ve just tried with a vehicle and flying example, same error, deployment failed

I´ve tried in my laptop (not my main pc, same Version 4.12.5 in both), it is working, the deployment succeeded 3 times, but I still would like to know what is causing the problem in my main pc, I´ve tried disabling the antivirus, erasing the lockdown itunes folder, uninstalling and reinstalling, with no good result, meanwhile, my development is frozen because I can´t use my laptop to work.

I dont know why is this marked as resolved, ITS NOT SOLVED YET

Srodriguezdiseno,

When there are responses underneath an answer, it’ll force the question to be resolved. It’s how the system works, and not caused by me (or anyone else) pressing the resolution button.

  • If you have yet to resolve your iOS packaging error, would you mind checking if 4.13 preview 1 makes any difference with a copy of your project?
  • Please make sure that your device trusts the machine that you’re working on, if launching on.
  • Make sure there is sufficient room on the device if you’re launching on.
  • If you’re using a Windows machine, make sure that your remote build is set up on your Mac.
  • Compare the set up to your main PC and the PC that the build was successful on.

If you can provide screenshots of your provisions and certificates (blocking out any important information) that may be helpful too.

Thanks!