I have a very simple level with two spheres floating in space. One of them is marked static, and the other one is marked movable. They both use a very simple material using a constant base color only.
Lighting works correctly in mobile preview mode, and on a Nexus 5, however not on the Kindle Fire HDX where the objects are flat gray.
I have tried both a stationary directional light (that produces per-pixel lighting) and also static directional / point lights, the result is the same. I have a Lightmass Importance Volume in the scene, and the lighting volume samples show up as expected when visualized. I have also tried making the material fully rough, which didn’t help.
The sample mobile projects all work fine on the same device.
What am I doing wrong?