Tilemap - get mouse position

Hello, Im new to unreal engine. I create simple tilemap and try to move my actor by mouse. I use Get Hit Result Under Cursor by Channel but it return 0,0,0 when I click on my tilemap. In other object like BoxBrush everything is all right. How can I create tilemap to be clickable?

You want individual tiles in a tile map to respond to mouse clicks?

I want move my Actor to specific position on my tile map.

Sounds like you need the Screen Location to World Space node for starters.

If you want to do a Roguelike or something where you want the actor to show up in the very middle of a certain tile, you’d be better off making a generic Tile template blueprint that lets you change the graphics, set exactly where you want the actor to stand and hold all the meta data for that tile or tile type.

Good luck!