How could it solve this problems?

I’m using with reference to this page
(https://www.unrealengine.com/ko/blog/capturing-stereoscopic-360-screenshots-videos-movies-unreal-engine-4)

and modified source code, also using the output from Matinee of 4.11.

I found some problems in the output results, and I couldn’t solve it yet.

How could it solve this problems?

1.The particles are not perfectly rendered.


2.Some appear darkness overall color different from the viewport


Computer Specifications (only one computer using for rendered)

CPU : Xeon(R) E-2609 V3 @ 1.9GHz
RAM : 64GB
GPU : GTX 980 Ti
OS : Windows 8

I look forward to your answer Thank you for your help.