KeyBoard Event Rotation not working

Hello UE4 programmers :slight_smile:

I have a very simple question.
Why is the Event BeginPlay triggering and executing AddActorLocalRotation correctly while when using a KeyBoard Event is not working?

For instance, the below is working:

99554-bp1.png

While the following is not:

99555-bp2.png

Ok, I just found the problem actually!
The Mobility of the Actor must be set to Movable in order to do the rotation.
Already had the feeling it would be something small :slight_smile:

Like so: