Is it possible to save a hierarchy of Actors as a Blueprint "prefab"?
Suppose I have the following setup:
Is it possible to save
I can't seem to find any way to do that. If I use the
The only option wich seems to work is to create the
TL;DR: is it possible to save a hierarchy of Actors as a Blueprint, while mainaing all the classes of all the Actors?
You can drag actors into the blueprint component panel, and they will be automatically spawned, attached and positioned.You might find it comfortable to store a reference to the spawned actor, though. If I recall correctly it goes something like this: (Get Actor component)->(Get child actor)->(Set [ActorReferenceVariableNameHere]) Basically you have to use the (Get child actor) node to get a reference to the actual spawned actor.
answered Jul 22 '16 at 12:22 PM
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