Hello, I am having trouble to compile codes for IOS using remote build. It was successful when I tried it about month ago and now I can’t even build blank c++ project with 4.12.5 version. There is always compilation error near end of process.
I tried to do clean reinstall and compile of both Windows and Mac engines, 3 times… Still not working and I have no idea what is the issue…
error: AutomationToolLauncher exiting with ExitCode=5
(both Installations are in root/C UE4 folder with permissions set, certificates and provisions are matching = colored green)
Hello , thank you for quick response. As you can see, i have working connection to mac machine and compilation works good until it reaches almost end. I am testing this in newly created blank cpp and newly compiled engines for both mac and windows, so updates should not matter.
Please upload new logs once you’ve gotten further. If you’re unsure about the script in MS-DOS, feel free to create a copy of your project before moving forward.
Works after updating XCode to latest version (7.3).
That’s ridiculous because I had to use old version of XCode to build engine (can’t find Answer Hub question about that issue now) and new version to build the project. Who knows, maybe 4.12.5 would build even engine with new XCode.