[FEATURE REQUEST] Weight Based Landscape Grass Type
It would be awesome if there were a setting in the Landscape Grass Type window for the minimal weight at which it is allowed to put an instance at the location. Because now sometimes your meshes pop up at locations where the weight is 0.01, which looks unrealistic.
asked Jul 22 '16 at 02:12 PM in Everything Else
It's slightly cumbersome but you can do that with an If material node already. Just connect the weight value to the A and A>B inputs, a constant 0 to the A>=B and A<B inputs, with a constant with your threshold value (eg 0.1) connected to the B input. The result will be the weight if it's greater than the threshold, and 0 otherwise.
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