Continous sound fine on PC, stops on mobile
Hi all, In my game I have a sound on a level that is supposed to play continuosly (loop). This works fine on my laptop, but it doesn't loop on my tablet. Any ideas?
asked Jul 22 '16 at 04:55 PM in Using UE4
If I'm not mistaken, the audio ticks in the main thread - which means that on low-perf devices, if you're unlucky and that, whenever the sounds need to be looped, your main thread is busy doing something else, it will not be able to do it on time. The new audio engine should take care of that but I have not idea when it's due.
A workaround would be to fade in/out the same sound but depending on the sound be wary of phasing issues.
Otherwise, really cheap (although not in terms of memory) workaround: play a longer sounds, with many iterations of the loop rendered offline.
answered Jul 23 '16 at 10:42 AM
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