Actor Hidden In Game for rendering
Been using this feature in 4.10 fine. The purpose is to use emissive cards to light levels. Repro:
asked Jul 22 '16 at 07:11 PM in Bug Reports
Thank you for taking the time to report this issue, and providing some clear and simple repro steps. I was able to confirm what you are reporting and entered a bug ticket for this issue, UE-33688.
Once the issue has been addressed by our engineers, the fix will be added to the release notes for fixed issues within an upcoming full engine or hotfix release.
Let me know if you have further questions or need additional assistance.
answered Jul 22 '16 at 09:14 PM
I presume you want the shadow to be baked, but not have the mesh visible. For that, use "Cast Hidden Shadow" instead.
answered Jul 22 '16 at 09:01 PM
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