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Making a "flip/flop" effect on widget.

I would like to know how could I make a flip/flop effect on a widget BP. So when I pause my game by pressing esc I don't have to click to resume instead I press esc again.

Product Version: UE 4.12
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asked Jul 22 '16 at 07:54 PM in Blueprint Scripting

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guivmc
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avatar image dogu189 Jul 22 '16 at 08:12 PM

What do you mean creating a "Flip/flop" effect, there is already a blueprint node for that called "flip/flop"

avatar image guivmc Jul 22 '16 at 08:36 PM

but you can not use it in the widget BP.

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2 answers: sort voted first

I hope I understood your question well.

You don't want to activate/deactivate your pause screen in your Pause WidgetBP, at least I don't do it that way. Instead you want to do it in your Character Blueprint, like so: alt text

You can Add "Set Game Paused" and "Set Show Mouse Cursor" too, which will stop everthing and will let you see your mouse on screen and you can disable them in B output of "Flip/Flop".

asdsddd.png (89.3 kB)
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answered Jul 22 '16 at 08:46 PM

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dogu189
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avatar image guivmc Jul 22 '16 at 09:25 PM

No, that isn't what I am looking for. I think the solution is using the override on key down but I don't know how to use this override. Take a look at my BPs.

alt text

esc_menu.jpg (297.4 kB)
pause.jpg (304.6 kB)
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I fixed it. I changed the set input to UI, now it is set input to game and UI.

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answered Jul 22 '16 at 11:05 PM

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guivmc
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