Where to check for a spacific Debug event
Hello, I am trying to figure out why whenever i shoot a zombie my game will freeze for a few seconds. i ran some tests and got the below results. According to this its caused by "Function//script/engine.actor.add component" and the tree above it designates that its my zombie character. But i do NOT have the add component node anywhere in the blueprinting for the Zombie character, or any of its casts. What else could it be talking about?
asked Jul 23 '16 at 04:20 AM in Blueprint Scripting
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