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Where to check for a spacific Debug event

Hello, I am trying to figure out why whenever i shoot a zombie my game will freeze for a few seconds. i ran some tests and got the below results. According to this its caused by "Function//script/engine.actor.add component" and the tree above it designates that its my zombie character. But i do NOT have the add component node anywhere in the blueprinting for the Zombie character, or any of its casts. What else could it be talking about?

Product Version: UE 4.8
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asked Jul 23 '16 at 04:20 AM in Blueprint Scripting

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avatar image Jbur4556 Jul 23 '16 at 04:21 AM

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