Weird controller duplication bug

So I have a motioncontroller in a pawn, and a static mesh parented to that motion controller. It follows my hands, but it’s really weird because there’s one static mesh that renders where my hands are but there’s also that same static mesh about a meter above my head, doing everything the correct static mesh does. Why is this? Have I set something up wrong?

https://puu.sh/qbila/9e4cb30cdb.jpg

[Demonstration of what’s happening (youtube link)][2]

EDIT: Ok soooooo if I move the player start to height 0, it solves the issue? Why is this? This makes no sense!

While we’re at it and I’m feeling like I don’t understand unreal engine any more: When you follow the SteamVR quickstart, it has you setting the scene that the camera belongs to at a -110cm position, otherwise it feels like we’re floating above the floor. Why must we do this? Why does it not just take the floor at the correct position by default? What’s so special about 110cm?

make sure your player pawn posses player 0