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How to find a path with dynamic obstacle in NavMesh

As the following pic shows, a Character want to move from Point A to Point B, but there're three other Characters are obstructing between A and B, how to find a path between Point A and Point B?

alt text

Even I set Project Settings -> Navigation Mesh -> Runtime Generation to Dynamic, but it doesn't work.

When visualize the Nav Mesh at runtime, the three Characters of obstructing did not modify Nav Mesh. alt text

Product Version: UE 4.12
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asked Jul 23 '16 at 07:39 AM in C++ Programming

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一般来说如果你在level中放置了Nav Mesh Bound Volume,然后在behavior tree中告诉AI要移动到b点他就会自己找到路的。 在放置了volume以后摁P看看B点绿了么 绿了就能走到那 否则就不行

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answered Jul 23 '16 at 08:44 AM

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avatar image wcl1993 Jul 23 '16 at 08:58 AM


avatar image 笑傲江湖-DA Jul 23 '16 at 10:13 AM

多谢你的回答。你说的是静态情况下build Mav Mesh吧,我说的是障碍物动态移动时,如何寻路。

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