Server does not replicate client-asked function
I can't make my clients damage others in the game.
So I wrote a function called TakeHealth() and ServerTakeHealth() [Reliable, Server, WithValidation] and my TakeHealth() looks like:
And the _Implementation is
And I call it like:
And I get no message on my screen. Any ideas how to fix it? Been trying for 4 days.
asked Jul 23 '16 at 08:30 AM in C++ Programming
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