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How To Make Skeletal Mesh Have Physics Properly?

I want to make a skeletal mesh have physics like a static mesh would, but when I select "Simulate Physics" It doesnt have physics in game but instead flies around the map with the skeleton joints glitching out as well. How would I do this? Any help appreciated.

Product Version: UE 4.12
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asked Jul 23 '16 at 10:02 AM in Everything Else

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MaxGames64
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avatar image MaxGames64 Aug 06 '16 at 11:15 AM

Bumping this.

avatar image A GUPTA Aug 18 '16 at 06:11 PM

Can you post a picture of the glitch so that I can help. I am not able to guess your problem friend

avatar image MaxGames64 Sep 06 '16 at 12:13 PM

Sorry for the late reply. Here's what the model should look like: alt text

And the problem is something I really can't screenshot. It just flies around the map with all the joints also glitching. This is best I can do:

alt text

ment'.png (95.8 kB)
broken.png (448.4 kB)
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